The next version of D&D is coming, and Monsters of the Multiverse is your first taste (2024)

publisher Wizards of the Coast is currently walking a tightrope. The seminal tabletop role-playing game turns 50 in 2024, and developers are busy building the game’s next version to go on sale during that window. At the same time, D&D is more popular than ever, a jewel in Hasbro’s crown that — along with Magic: The Gathering — is raking in money hand over fist. So how will the developers navigate the void between the 5th edition and what comes next? The answer is: very, very carefully.

Our first hint at how that transition will be navigated is an upcoming book titled Mordenkainen Presents Monsters of the Multiverse, a confusing name for a confusing product that will be sold in a confusing way and — at least initially — at a conspicuously high price point. Let’s break down what’s going on here, and what it means for the future of D&D.

In September, head of D&D Ray Winninger let the cat out of the bag (of holding) during a video presentation.

“I know there’s been a lot of speculation of this, but I can actually reveal today that we have — earlier this year — began work on the next evolution of Dungeons & Dragons,” Winninger said. “New versions of the core rulebooks that will be coming out in 2024 to celebrate the 50th anniversary of Dungeons & Dragons.”

Dungeons & Dragons 6th edition ... sorta

The next version of D&D is coming, and Monsters of the Multiverse is your first taste (1) Image: Wizards of the Coast

It’s that “next evolution” bit that keeps tripping people up. Many have speculated, without evidence, that it will be the full-fledged 6th edition of the game. But there’s a downside to breaking ties with nearly a decade’s worth of products — adventures, settings, rulebooks, and licensed accessories, some of which are just now trickling out into the hands of a mainstream audience — and starting fresh. Just look to the various “edition wars” that have cropped up over the years when the franchise transitioned from 3rd edition, to 3.5, to 4th edition.

Instead, it appears that Wizards will be taking a far more incremental approach this time, weaving in changes both large and small while still maintaining a connection to what came before. Monsters of the Multiverse is just the first example of how that’s going to play out.

“We are working as we speak on revisions of the core rulebooks that will be backward-compatible,” said Jeremy Crawford, principal rules designer for D&D, during a press preview event last week. “That was in our mind as we worked on Monsters of the Multiverse. [...] So this book will be not only ready to go, but will be able to keep going for years to come.”

So what does backward compatibility mean in D&D? For Monsters of the Multiverse, it means tinkering with some of the math under the hood, and enshrining subtle changes that have been made since 2014 to adapt the game for a modern, increasingly more progressive, and now thoroughly mainstream audience. Honestly, outside of character creation, I’m not even sure most players will notice the differences.

Tasha’s Cauldron of Racial Essentialism

Monsters of the Multiverse, Crawford explained, is divided into two parts. The first half of the book includes 33 previously released player character races that have, until now, never been collected together into a single volume. Each of those races will be presented in a revised format, first seen in Tasha’s Cauldron of Everything (2020), that formally separates ability score increases (Strength, Constitution, Wisdom, etc.) from character race.

“We really wanted to reinforce that all of the game’s races are just as flexible as humans when it comes to the range of culture and personality,” Crawford said.

The maneuver is an attempt to take the racist elements that D&D has been carrying around inside of it for the better part of four decades and yeet them directly into the sun. At the same time, it allows traditionalists to just keep doing it the way they’ve been doing it by using the legacy rules for character creation first published in the Player’s Handbook in 2014. If you and your players don’t think it’s broke, then you don’t have to fix it — but new books going forward aren’t going to encourage players to do it that way anymore.

The next version of D&D is coming, and Monsters of the Multiverse is your first taste (2) Image: Wizards of the Coast
The next version of D&D is coming, and Monsters of the Multiverse is your first taste (3) Image: Wizards of the Coast
The next version of D&D is coming, and Monsters of the Multiverse is your first taste (4) Image: Wizards of the Coast

Of course, Crawford was quick to point out that this is more than just a nod to contemporary criticisms of a really old game. There’s another big reason as well.

“Way back when we started working on [Monsters of the Multiverse], we have not liked how the choice of race in the game — whether you’re going to be a member of the human race, or one of the game’s many fantastical races — had often too much weight on the player’s choice of class,” Crawford said.

Essentially, if you’re trying to build the most effective ranger possible (or wizard, or monk, or artificer), there are some races that are less effective than others when using the older rules. Now players will be more able to “follow their bliss,” as Crawford put it, and not be “pigeonholed” into certain classes based solely on their choice of race.

Monster Manual 2, too

The second half of the book is a collection of more than 250 monsters, some of which are entirely new. But all of these monsters are being presented in a brand new way.

First, they’re no longer defined solely as residents of a particular plane of the D&D multiverse. Instead, they’re presented as much more vanilla types. Alignments — chaotic evil, true neutral, lawful good — have been filed off in some places as yet another nod to removing racial essentialism from the game. That has the benefit of opening up new opportunities for Dungeon Masters (DMs) to present classic enemies to their players in new and interesting ways. It will also give Wizards of the Coast more elbow room to expand its multiverse, either relaunching classic settings like Dragonlance and Spelljammer or unleashing entirely new settings built from scratch.

Wizards will make one more major change to monsters that has to do with something called “challenge rating.” Essentially, DMs can reference a monster’s challenge rating to determine if it’s a good fit for their players. Perhaps your party is short a few members that night. To compensate, you’ll want to swap out that ancient bronze dragon to something with a lower challenge rating. Or maybe you goofed up and doled out too many magical items in that last adventure, making your party grossly overpowered in the short term. Just pick a monster with a higher challenge rating and press on.

Trouble is, assigning a challenge rating is more of an art than a science for designers. On the flipside, sometimes it’s just difficult for DMs to run a monster “correctly” at the table. To solve both issues, Wizards is rejiggering monster stats and abilities, buffing some and nerfing others. Meanwhile, all of their challenge ratings will remain exactly the same.

The next version of D&D is coming, and Monsters of the Multiverse is your first taste (5) Image: Wizards of the Coast

“We didn’t change any of the challenge ratings,” Crawford said, “because we wanted to make sure that DMs who were already using these monsters — and other products that are currently using those monsters — can still use them at the same challenge rating. But what we did is, we made sure every monster really earned its challenge rating.”

In the past, Crawford said, all that a monster had to do to “earn” its challenge rating was to have a singular “golden path” of actions — spells, melee attacks, legendary actions, etc. — that, if executed in the proper sequence by the DM, measured up to what the designers had in mind. In Monsters of the Multiverse (and, presumably, in every new D&D book going forward) that golden path will be a lot wider.

“We’ve now made it so that each of the monsters has multiple choice sequences that lead to the same [challenge rating],” Crawford said. “Almost any main combat path that the DM chooses through a monster, it’s going to deliver that challenge rating.” That will be especially true of higher-level monsters, according to Crawford.

How the book will be sold

Wizards of the Coast is not exempt from the ongoing global supply chain issues that are impacting everything from automobile manufacturers to local grocers. With Mordenkainen Presents Monsters of the Multiverse, however, it definitely sounds like the company got caught with its hand in the proverbial cookie jar.

Turns out, this book was supposed to have been available in time for the holidays. As such, Wizards elected to introduce it to the world as part of a deluxe three-volume set titled Dungeons & Dragons Rules Expansion Gift Set that costs $169.99. Along with a fancy slipcase and a Dungeon Master’s screen, Monsters of the Multiverse will be packaged alongside revised editions of Xanathar’s Guide to Everything and Tasha’s Cauldron of Everything, two books that also function as expansions upon the core set of Player’s Handbook, Dungeon Master’s Guide, and Monster Manual.

The next version of D&D is coming, and Monsters of the Multiverse is your first taste (6) Image: Wizards of the Coast
The next version of D&D is coming, and Monsters of the Multiverse is your first taste (7) Image: Wizards of the Coast

It’s an approach to releasing new content that the company has not attempted before in 5th edition, and this time, it looks to have backfired, effectively gating off this new content for a period of time unless you’re willing to pay a premium. Like previous releases, this boxed set is also available in a collector’s edition with alternate cover art. Expect it to arrive at your friendly local game store and via online merchants like Amazon by Jan. 25.

So, in summary: Mordenkainen Presents Monsters of the Multiverse will debut as a physical product as part of the Dungeons & Dragons Rules Expansion Gift Set, which retails for $169.99. It will be released on Jan. 25. Pre-orders for the stand-alone book — and for digital platforms such as Fantasy Grounds, Roll20, and D&D Beyond – begin Jan. 18, with delivery set for May 17.

Dungeons & Dragons Rules Expansion Gift Set

  • $84
  • $170
  • 51% off

Prices taken at time of publishing.

This three-volume set is the de facto sequel to the core rulebooks, and includes Xanathar’s Guide to Everything, Tasha’s Cauldron of Everything, and Mordenkainen Presents: Monsters of the Multiverse.

The next version of D&D is coming, and Monsters of the Multiverse is your first taste (2024)

FAQs

Is DnD 2024 a new edition? ›

It's not called "2024 Edition" or "5.5". The reason being is that it's not a new edition, it's still D&D fifth edition. 2024 refers to the year of publication of two of the three books and how they're differentiated from their 2014 counterparts.

Is a new version of DnD coming out? ›

Set to be released via a collection of core rulebooks in 2024, D&D 2024 has the potential to alter the face of Dungeons & Dragons completely through changes to elements like character creation, combat rules, spells and the way that certain classes work.

What is Monsters of the Multiverse 2024? ›

The 2024 Core Rulebooks provide new options for players and DMs along with updates and improvements to the classes, mechanics, items, and monsters of fifth edition. All updates are being done with care to make sure anything from fifth edition will continue to be fully playable.

What is the new DnD setting for 2024? ›

As confirmed in a DnD press briefing on the upcoming 2024 core rulebooks, the new Dungeon Master's Guide will officially feature the Greyhawk campaign setting.

When did D&D 5 release? ›

Public playtesting began on May 24, 2012, with the final playtest packet released on September 20, 2013. The 5th edition's Basic Rules, a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014.

Will artificers be in D&D 2024? ›

The 2024 Player's Handbook will not feature the Artificer class, despite its popularity among fans. The decision to exclude the Artificer class may indicate a crackdown on additional classes in future D&D releases.

Will one D&D replace 5E? ›

Backwards compatibility between One D&D and 5E sourcebooks is the aim here, so don't expect an entirely new game system – though there are still some notable changes, such as the new layer of weapon complexity for martial classes, an overhaul to the Druid's Wild Shape ability and a near-total restructuring of the new ...

What adventure is Vecna in? ›

Vecna will be the main villain of the upcoming adventure module Vecna: Eve of Ruin scheduled for release in 2024.

What species are in the D&D 2024? ›

This means there are now 10 official starting races in the 2024 PHB: Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath Halfling, Human, Orc, Tiefling (notably the 2014 list consisted of 9 races: Dragonborn, Dwarf, Elf, Gnome, Half-Elf, Half-Orc, Halfling, Human and Tiefling).

What books does Monsters of the Multiverse replace? ›

The book is a supplement to the 5th edition Monster Manual (2014) and Player's Handbook (2014). It is also a replacement book for two older supplements – Volo's Guide to Monsters (2016) and Mordenkainen's Tome of Foes (2018).

Does Monsters of the Multiverse have everything? ›

Basically, Monsters of the Multiverse replaces and updates almost every single creature/NPC statblock from both Mordenkainen's Tome of Foes and Volo's Guide to Monsters, but without the chapters of faction, race, and setting lore that are found in those books (except lore accompanying the statblocks and focused around ...

Is D&D 6e coming out? ›

However, with that time window now long closed, we're expecting the new official DnD virtual tabletop to appear in late 2024 at the earliest.

What is the longest running DnD game? ›

Robert A. Wardhaugh is a Canadian historian known as a host of the longest uninterrupted Dungeons & Dragons campaign. As of 2023, the game has been going on for 42 years, since 1982.

How long does a DnD game usually last? ›

Most D&D sessions fall within the range of 3 to 7 hours.

What are the biggest changes in D&D 2024? ›

Monks in D&D have received significant upgrades in the 2024 update, making them more powerful and versatile in combat. The changes to Unarmed strikes and their abilities like Patient Defence give them more to do in a turn. Deflect Attacks and the increased Focus (Ki) point regeneration means they're even harder to hit.

What are the new races in D&D 2024? ›

Three New Official Races

The 2024 DnD 5e rules introduce three new races: the Aasimar, Goliath and Orc.

Is the 2024 player handbook one D&D? ›

Dungeons & Dragons' decade-in-the-making One D&D system officially kicks off with the new Player's Handbook on September 17, 2024, but those attending Gen Con can pick it up six weeks early.

What species are in the 2024 D&D player's handbook? ›

New Species in the Core Rules

Three species that had previously been featured in other sourcebooks are now included within the core rules in the 2024 Player's Handbook. The Aasimar, the Goliath, and the Orc have been called up to the majors, with some tweaks and updates for each.

References

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